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League of Legends 13.14 LOL: Details of the latest League update

Published:2023-07-20 By Thành Hưng(Meta Sports) Comments
League of Legends 13.14 will be one of the biggest updates of the year, with special changes for Aatrox, Diana, and Lissandra.

Details of League of Legends 13.14 update:

At 03:00 on July 18, 2023 (UK time): The ranked queue will return BUT the ranked matches will not count towards the Season 1 OR Term 2 rewards. You will still keep the Term 1 OR Term 2 rewards. 1 when participating in these matches. So use this time to relax or warm up for Season 2.

Some changes in the mid-season ranking period:

- Removed the promotion chain between the troupes

- The number of qualifying matches required has been reduced from 10 to 5

- Added the Emerald tier, a new tier between Platinum and Diamond.

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Aatrox

Q/Demon Sword Darkin

Q1 Damage: 10/30/50/70/90 (+60/65/70/775/80% AD) ⇒ 10/25/40/55/70 (+60/70/80/90/100% AD) (Note: This change will buff by 0/100/100/100/100 AD. Q2 will still deal 25% more base damage and the third slash will still deal 50% more.)

Min damage to minions: 55% ⇒ 55/60/65/70% (levels 1/6/11/16)

Diana

W/Silver Waterfall

- Shield: 40/55/70/85/100 (+25% AP) (+9% bonus health) ⇒ 45/60/75/90/105 (+30% AP) (+9% bonus health) )

- Damage per magic ball: 18/30/42/54/66 (+15% AP) ⇒ 18/30/42/54/66 (+18% AP)

E/New Moon

AP Ratio: 50-130 (+50%) => 50-130 (+60%)

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Lissandra

Passive/Fantastic Authority

- The Ice Slave will stop at the last frame before exploding The Ice Slave will chase the target until it explodes

- Ice Slaves will now chase enemies into the Bush if they are being chased by Ice Slaves

- Enemies can see the Ice Slave even without vision

Q/Ice Shard

- Slow applies to all enemies hit

- Q will now be launched at the location after casting, instead of the location before casting

R/Tomb of Ice Ice

- Heal: 90/140/190 (+25% AP) (increasing by 0 - 100% based on missing health) ⇒ 100/150/200 (+55% AP) (increasing by 0 - 100% based on missing health) (Note: Maximum heal value will now be 30% or less health instead of 0% health.)

- Area slow ratio: 4 times per second ⇒ 16 times per second

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Shaco

Q/Cheating

- Bonus Damage: 25-65 (+50% bonus AD) => 25-65 (+60% bonus AD)

- Critical Damage on Back Stab: 140% => 155%

R/Clone

- Dark Claw's passive now correctly applies to Shaco's clone

Shyvana

Q/Dual Dragon Player

AD Ratio: 20/35/50/65/80% AD (+25% AP) ⇒ 20/40/60/80/100% AD (+25% AP)

Cooldown: 7/6.5/6/5.5/5 seconds 8/7.5/7/6.5/6 seconds

- New Q skill: Next 2 attacks will increase attack speed by 40/45/50/55/60%

E/Dragon's Breath

- Attack damage to marked enemies: 3% target's health => 3% target's health + 1% per 100 base AD

Volibear

Passive/Rage Storm

AP Ratio: 40% => 50%

Q/Thunder Movement

- Removed bug in Volibear's basic attack when stun with high attack speed.

W/Tear off

- Heal for lost health: 20/35/50/65/80 (+8/10/12/14/16% missing health) ⇒ 20/35/50/65/80 (+8/11/ 14/17/20% missing health)

Xerath

- Energy: 459 => 400

Passive/Energy Impulse

- Cooldown: 12 seconds => 16 seconds

- New: Reduces by 2 seconds when killing 1 unit, can be activated when hitting a turret

R/Magic Rite

- Reactivation time: 3-5 seconds => 4-6 seconds

Damage: 200-300 (+45% SMTP) => 180-280 (+40% SMTP)

- Bonus damage every time you hit an enemy champion: 20-30 (+5% AP)

Zyra

Passive/Garden of Thorns

- Damage taken by trees with wide area damage attacks: 4 => 3

- Damage taken by plants with ranged attacks: 4 => 5

- Plant damage to jungle monsters: 150% to non-big monster units => 40-100 AP (depending on level) to all monster units

W/Summer

- Now has 2 stacks when first upgrading

E/Roots Binding

- No longer locked when used in conjunction with Flash

R/Strange Thorns

- Zyra can now cast spells at full range instead of entering the area before casting

- Attack speed per second: 4/sec => 16/sec

Hecarim

W

- Bonus Resist: 15-35 => 15-30

Jax

E/Counter Attack

Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 15/13.5/12/10.5/9 seconds

R/Master of Weapons

- Energy: 50 => 100.

Karthus

Q/Destroy

Damage: 45/62.5/80/97.5/115 (+35% AP) ⇒ 43/61/79/97/115 (+35% AP)

- Damage ratio to monsters: 95% => 100%

E/Unclean

- Mana Return: 15/25/35/45/55 10/20/30/40/50

Kindred

- Health: 580 => 610

- Armor: 29 => 26

Q/Dance of Arrows

- Cooldown: 8 seconds => 9 seconds

- Base Damage: 50/75/100/125/150 (+75% bonus AD) ⇒ 40/65/90/115/140 (+75% bonus AD)

Milio

Passive/Ignite

- Ignition: 25 - 80 (depending on level) (+20% AP) ⇒ 15 - 50 (depending on level) (+20% AP)

E/Warm Hug

Movement Speed ​​Reduction: 15/17.5/20/22.5/25% 12/14/16/18/20%

Rell

- Armor: 39 => 36

Passive/Mold Break

- Target steal stats: 3% per stack => 2% per stack (maximum 15% => 10%)

Rengar

Base Heal: 7 => 6

Q/Cruelty

- Critical Rate: 95% => 75%

Rek'Sai

E/Emerging

Damage: 55/70/85/100/115 (+80% bonus AD) ⇒ 50/65/80/95/110 (+80% bonus AD)

W/N includes Goosebumps

Damage: 55/60/65/70/75 (+85% bonus AD) ⇒ 5/10/15/20/25 (+70% total AD)

Yorick

- Fixed a bug related to the bloodsucking interaction

Elemental Wheel

- Reduced ultimate cooldown: 20% => 5% + 40% total lethality

Dark Claw

- Lethal power: 15 => 18

Randuin's Ice Shield

- Reduced Critical Rate: 20% => 25%

Spear Shojin

- Price: 3,400 => 3,300 VND

- Health: 300 => 350

Spiritual Armor

- Magic Resistance: 50 => 60

Sterak's Claw

- Price: 3,100 => 3,000 VND

- Health: 400 => 450

Phong Linh Palace

- Cooldown: 90 seconds => 120 seconds

Search infinity

- AD: 70 => 65

- Critical Damage: 35% => 45%

Stattik . Electric Knife

- Electric shock damage: 350-450 => 250-350 (25 per level from level 7, 12.5 from level 11 => 10 per level starting from level 9)

Three Hop Sword

- Attack speed: 35% => 33%

- Unique Passive: Grants 4% AD and 5 stacks => 6% AD and 3 stacks

Express

- Effect time: 10 seconds => 15 seconds

- Removed: No longer increases duration per kill

Red Charm

- True Damage: 10-78 (based on level) => 10-75 (based on level)

- Slow for melee champions: 10-20% (based on level) => 5-20% (based on level)

Green Charm

- Skill Cooldown: 10 at all ranks => 5-20 (depending on level)

- 8 players will be divided into 4 four teams, each team consists of 2 players.

- Teams will take turns fighting each other in rotating battle rounds.

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- After each battle round, they will be strengthened with unique Upgrades until only one team survives.

- The battle will take place on 4 Arenas different in size, terrain structure and diverse themes.

- Generals from the Star Martial Master universe will occasionally appear in matches. Sometimes they'll power-ups to help you win the battle, sometimes they just show up to cheer you up.

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***

League of Legends update 13.14 is scheduled to launch on July 19 at all League of Legends servers worldwide.

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